# Create a CLEAR Button and attached
# to del_source function
button1 = Button(root, text = "CLEAR", bg = "red",
fg = "black", command = del_source)
# Create a CLEAR Button and attached to del_destination
button2 = Button(root, text = "CLEAR", bg = "red",
fg = "black", command = del_destination)
# Create a RESULT Button and attached to find function
button3 = Button(root, text = "RESULT",
bg = "red", fg = "black",
command = find)
# Create a CLEAR ALL Button and attached to delete_all function
button4 = Button(root, text = "CLEAR ALL",
bg = "red", fg = "black",
command = delete_all)
# Create a Train Button and attached to train function
button5 = Button(root, text = "Train", command = train)
# Create a Driving Button and attached to driving function
button6 = Button(root, text = "Driving", command = driving)
# Create a Walking Button and attached to walking function
button7 = Button(root, text = "Walking", command = walking)
# Create a CLEAR Button and attached to del_modes function
button8 = Button(root, text = "CLEAR",
fg = "black", bg = "red",
command = del_modes)
# grid method is used for placing
# the widgets at respective positions
# in table like structure .
button1.grid(row = 1, column = 2)
button2.grid(row = 2, column = 2)
button3.grid(row = 6, column = 1)
button4.grid(row = 9, column = 1)
button5.grid(row = 4, column = 0)
button6.grid(row = 4, column = 1)
button7.grid(row = 4, column = 2)
button8.grid(row = 5, column = 2)
# Start the GUI
root.mainloop()
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