# Create a CLEAR Button and attached
# to del_source function
button1 =
Button(root, text =
"CLEAR", bg =
"red",
fg =
"black", command =
del_source)
# Create a CLEAR Button and attached to del_destination
button2 =
Button(root, text =
"CLEAR", bg =
"red",
fg =
"black", command =
del_destination)
# Create a RESULT Button and attached to find function
button3 =
Button(root, text =
"RESULT",
bg =
"red", fg =
"black",
command =
find)
# Create a CLEAR ALL Button and attached to delete_all function
button4 =
Button(root, text =
"CLEAR ALL",
bg =
"red", fg =
"black",
command =
delete_all)
# Create a Train Button and attached to train function
button5 =
Button(root, text =
"Train", command =
train)
# Create a Driving Button and attached to driving function
button6 =
Button(root, text =
"Driving", command =
driving)
# Create a Walking Button and attached to walking function
button7 =
Button(root, text =
"Walking", command =
walking)
# Create a CLEAR Button and attached to del_modes function
button8 =
Button(root, text =
"CLEAR",
fg =
"black", bg =
"red",
command =
del_modes)
# grid method is used for placing
# the widgets at respective positions
# in table like structure .
button1.grid(row =
1, column =
2)
button2.grid(row =
2, column =
2)
button3.grid(row =
6, column =
1)
button4.grid(row =
9, column =
1)
button5.grid(row =
4, column =
0)
button6.grid(row =
4, column =
1)
button7.grid(row =
4, column =
2)
button8.grid(row =
5, column =
2)
# Start the GUI
root.mainloop()








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