我试图使用带有area参数的surface.blits来提高我的代码的性能。当我使用区域参数进行blits时,我遇到以下错误SystemError: <method 'blits' of 'pygame.Surface' objects> returned a result with an error set。如果我删除区域参数,blits就像我期望的那样工作。关于我可能做错的任何想法?下面附有一个示例代码我的用例和错误。
import sys
import random
import pygame
pygame.init()
tilemap = pygame.image.load('pattern.jpg')
tilesize = 64
size = 4
w, h = size*64, size*64
screen = pygame.display.set_mode((w, h))
while True:
screen.fill((0, 0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
blit_list = []
for i in range(size):
for j in range(size):
xi, yi = random.randint(0, size), random.randint(0, size)
blit_args = (tilemap, (i*tilesize, j*tilesize),
(xi*tilesize, yi*tilesize, tilesize, tilesize))
# calling screen.blit here works correctly
screen.blit(*blit_args)
blit_list.append(blit_args)
# instead of using multiple blit calls above, calling screen.blits here fails
# remove the area argument (3rd arg) from each blit_arg tuple works
# screen.blits(blit_list)
我不知道导致错误的原因,但可以使用简单的try语句来处理异常:
try:
screen.blits(blit_list)
except:
pass








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