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2019-03-11 阅读量: 822
Python 获取Xbox按键

import pygame

 

# Define some colors

BLACK    = (   0,   0,   0)

WHITE    = ( 255, 255, 255)

 

# This is a simple class that will help us print to the screen

# It has nothing to do with the joysticks, just outputting the

# information.

class TextPrint:

    def __init__(self):

        self.reset()

        self.font = pygame.font.Font(None, 20)

 

    def print(self, screen, textString):

        textBitmap = self.font.render(textString, True, BLACK)

        screen.blit(textBitmap, [self.x, self.y])

        self.y += self.line_height

        

    def reset(self):

        self.x = 10

        self.y = 10

        self.line_height = 15

        

    def indent(self):

        self.x += 10

        

    def unindent(self):

        self.x -= 10

    

 

pygame.init()

 

# Set the width and height of the screen [width,height]

size = [500, 700]

screen = pygame.display.set_mode(size)

 

pygame.display.set_caption("My Game")

 

#Loop until the user clicks the close button.

done = False

 

# Used to manage how fast the screen updates

clock = pygame.time.Clock()

 

# Initialize the joysticks

pygame.joystick.init()

    

# Get ready to print

textPrint = TextPrint()

 

# -------- Main Program Loop -----------

while done==False:

    # EVENT PROCESSING STEP

    for event in pygame.event.get(): # User did something

        if event.type == pygame.QUIT: # If user clicked close

            done=True # Flag that we are done so we exit this loop

        

        # Possible joystick actions: JOYAXISMOTION JOYBALLMOTION JOYBUTTONDOWN JOYBUTTONUP JOYHATMOTION

       # if event.type == pygame.JOYBUTTONDOWN:

        #    print("Joystick button pressed.")

       # if event.type == pygame.JOYBUTTONUP:

        #    print("Joystick button released.")

            

 

    # DRAWING STEP

    # First, clear the screen to white. Don't put other drawing commands

    # above this, or they will be erased with this command.

    screen.fill(WHITE)

    textPrint.reset()

 

    # Get count of joysticks

    joystick_count = pygame.joystick.get_count()

 

    #textPrint.print(screen, "Number of joysticks: {}".format(joystick_count) )

    textPrint.indent()

    

    # For each joystick:

    for i in range(joystick_count):

        joystick = pygame.joystick.Joystick(i)

        joystick.init()

    

       # textPrint.print(screen, "Joystick {}".format(i) )

        #textPrint.indent()

    

        # Get the name from the OS for the controller/joystick

        #name = joystick.get_name()

        #textPrint.print(screen, "Joystick name: {}".format(name) )

        

        # Usually axis run in pairs, up/down for one, and left/right for

        # the other.

        axes = joystick.get_numaxes()

        #textPrint.print(screen, "Number of axes: {}".format(axes) )

        #textPrint.indent()

        

        for i in range( axes ):

            axis = joystick.get_axis( i )

            textPrint.print(screen, "Axis {} value: {:>6.3f}".format(i, axis) )

            if i==1 and axis== -1.0:

                print("Left up",axis)

            if i==1 and axis > 0.3:

                print("Left down",axis)

            if i==0 and axis== -1:

                print("Left left",axis)

            if i==0 and axis > 0.3:

                print("Left right",axis)

            if i==4 and axis== -1.0:

                print("Right up",axis)

            if i==4 and axis > 0.3:

                print("Right down",axis)

            if i==3 and axis== -1:

                print("Right left",axis)

            if i==3 and axis > 0.3:

                print("Right right",axis)

            if i==2 and axis > 0.3:

                print("LT",axis)

            if i==5 and axis > 0.3:

                print("RT",axis)

       

        textPrint.unindent()

            

        buttons = joystick.get_numbuttons()

        textPrint.print(screen, "Number of buttons: {}".format(buttons) )

        textPrint.indent()

 

        for i in range( buttons ):

            button = joystick.get_button( i )

            textPrint.print(screen, "Button {:>2} value: {}".format(i,button) )

            if i==0 and button ==1:

                print("A")

            if i==1 and button ==1:

                print("B")

            if i==2 and button ==1:

                print("X")

            if i==3 and button ==1:

                print("Y")

            if i==4 and button ==1:

                print("LB")

            if i==5 and button ==1:

                print("RB")

            if i==6 and button ==1:

                print("BACK")

            if i==7 and button ==1:

                print("START")

            if i==8 and button ==1:

                print("Logitech")

            if i==9 and button ==1:

                print("Left GA")

            if i==10 and button ==1:

                print("Right GA")

        textPrint.unindent()

            

        # Hat switch. All or nothing for direction, not like joysticks.

        # Value comes back in an array.

        hats = joystick.get_numhats()

        textPrint.print(screen, "Number of hats: {}".format(hats) )

        textPrint.indent()

 

        for i in range( hats ):

            hat = joystick.get_hat( i )

            textPrint.print(screen, "Hat {} value: {}".format(i, str(hat)) )

            if hat==(1,0) :

                print("FX right")

            if hat==(-1,0) :

                print("FX left")

            if hat==(0,1):

                print("FX up")

            if hat==(0,-1):

                print("FX down")

        textPrint.unindent()

        

        textPrint.unindent()

 

    

    # ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT

    

    # Go ahead and update the screen with what we've drawn.

    pygame.display.flip()

 

    # Limit to 20 frames per second

    clock.tick(20)

    

# Close the window and quit.

# If you forget this line, the program will 'hang'

# on exit if running from IDLE.

pygame.quit ()

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